AI Insights · Timothy · April 2022
Top 5 iOS City Building Games in Qatar: Q1 2022 Performance
In Q1 2022, city building games on iOS in Qatar showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into the trends observed for the top 5 games.
In Q1 2022, city building games on iOS in Qatar demonstrated diverse performance metrics. Below, we delve into the weekly downloads, revenue, and active user trends for the top 5 city building games, as provided by Sensor Tower.
State Connect: Traffic Control from AI Games FZ saw fluctuating weekly downloads, peaking at 724 in late January before gradually declining to single digits by mid-March. Revenue showed a similar trend, with notable peaks of $50 and $64 in February and mid-March respectively. Active users initially increased from 70 to 690 by early February, then steadily declined to 62 by late March.
My Town - City Life Story game by My Town Games LTD experienced relatively stable weekly downloads, averaging around 60-70, with a peak of 97 in mid-January. Revenue remained consistent, fluctuating between $17 and $66 throughout the quarter. Active users displayed a slight increase in March, reaching 93 before dropping to 60 by the end of the quarter.
City Takeover from Voodoo had lower weekly downloads, peaking at 86 in early January and falling to single digits towards the end of March. Revenue was minimal, with a small peak of $62 in mid-March. The game maintained a steady number of active users, starting at 653 and ending at 472.
Global City: Building Games by MY.GAMES B.V. saw a significant increase in weekly downloads in late March, reaching 177, after a slow start. Revenue showed an upward trend, peaking at $214 in late March. Active users also increased significantly, from 27 in mid-February to 169 by late March.
SimCity BuildIt by Electronic Arts had a notable spike in weekly downloads, peaking at 128 in early January and another peak of 101 in late March. Revenue was highest at $657 in early January, with another peak of $493 in late February. The game maintained a consistent number of active users, fluctuating between 260 and 453 throughout the quarter.
Data for these trends is sourced from Sensor Tower, where more detailed insights can be found.